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The beta, for example, had The Rainbow Six team having to rescue hostages from a house. The asymmetric gameplay is also designed to keep you guessing. multiplayer games only lasting about three minutes a round. Short bouts are the key it seems, with the team vs. One part of this is the duration of the matches. Luckily Ubisoft has some very clear ideas on how to achieve this third pillar of development. So that is Teamwork and Tactics covered, but Tension is harder to pin down.
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As an additional layer to this planning, before beginning the assault, there is a phase during which the Rainbow Six team can recon the area to plan their attack while other team improve their defenses This demands sides plan out their tactics in advance – working out which character classes to equip before each round.
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This creates asymmetrical play which keeps each team guessing. While the five-on-five action ensure the numbers are balanced, their goals and classes are different. Set on tight maps with destructible environments, each round of Rainbow Six Siege follows the same basic formula of one Counter Terrorism team trying to thwart a team Terrorists (or at least that's what I'll call them, they are actually another Special Ops team with defensive skills).
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